HOLO Gambler’s Folly Event Official Rules May 8, 2015 George Barta Single player, Single Elimination, 1 game Race to 7 each round Random handicap determined by roll of die: roll a 1, 2, or 3 and you get 1, 2, or 3 point spots roll a 4, 5, or 6 and you do not receive any advantage subsequent rolls add points to the handicap up to a maximum of 3 points Buy In $10 Entry Fee Each match begins with a roll of a die for point spots: First roll free Second roll $5 Third roll an additional $10 Fourth roll and additional $20 You can only roll up to 4 times You cannot roll again once you get 3 point spots since this is the maximum Payout 100% of all collected fees 1st place: 75% of pot 2nd place 25% of pot Guaranteed payout $100 for 1st, $35 for 2nd Match Start Players and TD meet at table TD picks the first player to roll die (coin flip if desired) Player 1 rolls a die using a cup and places cup face-down on table If a 1, 2, or 3 is rolled player takes those points on the scoreboard Player 2 rolls the die in the same fashion Player 1 is asked if they would like to buy another roll unless they have already rolled a 3 if 1,2, or 3 is rolled the player takes up to a 3 points spot Player 2 is then asked if they wish to buy another roll Once both players are satisfied with their rolls the match may begin by flipping a coin to determine which player chooses the ball or side Game Play No overtime, race to 7 Timeouts, Distractions, Spin, Ball out of Play all follow standard ITSF rules